
But when it comes to the Frejlord and Piltover & Zaun battles – it is important to remember that they are very different from one another.įrejlord usually has a good late game so we want something aggressive early in the game, a 1 or 2 cost threat that we can then protect with spells. The Shadow Isles part can be mostly ignored here because in that part of the run we won’t have enough items yet to plan around. It’s important to plan out how we will use the threat we are creating – taking into consideration the capabilities of our deck and also the decks of our opponents.

However, be careful with the items that add stats but also increase mana-cost as this could lose you tempo. There’s almost no hard removal in the mode, so stats are usually very good to go with. This will help us create a tempo advantage early in the game and then just maintain our lead until we win.Īs such, focus on cheap minions (or reducing the cost of your most impactful ones) to create the threat we can drop early in the game. The first rule when trying to go nuts in a mode like Lab of Legends is that we are trying to do as much as possible for as cheap as possible. However, mana-reduction items on important spells shouldn’t be overlooked, and even though I go with units when in doubt, cheating some mana and getting some cheap support to our units is always valuable. Also, this approach rewards you for putting all your items onto the same unit and trying to build a juggernaut. So apart from specific synergies in the case of strategy-defining spells or obvious power-level mismatches in the pick you’ve been offered, I’d generally go with a unit-focused game plan when it comes to item-picking. A unit can be protected and stay on the board generating some form of continuous advantage when backed up by strong items. Spells can be very good to invest into, but if the spell doesn’t create a huge tempo swing, then it’s difficult to capitalize on it. Units provide value for as long as they stay on the board while a spell is usually a form of ‘one-time deal’. So instead of attempting any ranking for all the items available in the mode, we’ll instead cover some basic principles of item selection.Īs a general rule, I would advise going for units when it comes to items. As such, while it is possible to accurately rate the passives, in the case of items the evaluation is always in flux. Passive powers affect your whole strategy and deckbuilding direction, but items are quite different – the card they are attached to matters a lot. When you summon a 1 cost unit, grant it +2|+2. When you summon a 5+ power unit, it strikes the Weakest enemy. When you target an ally with a single-target spell, copy it on your weakest ally.Īllies have “Attack: Raise my Health to match my Power.” Start of Game: Summon a 2-cost unit from your deck. When you gain the attack token, summon a Sapling. Round Start: Summon 1 random 1-cost Poro. When you draw a card, give allies +1|+0 this round. When you discard a card, shuffle a copy of it into your deck.Īllies have “Attack: Raise my Power to match my Health.” Round Start: Draw 1 and give it Fleeting. When an enemy is damaged, reduce its Power by the damage dealt.Īllies have +1|+1 for each keyword they have. When you summon an ally, give it Challenger this round. Round End: Reduce the cost of your most expensive card in hand by 1.Īllies buffs (except Barrier) are permanent.

As a general rule, when you don’t have an established strategy, picking tempo-oriented passives is the best way to keep your options open for later in the game. ‘Flexible’ passives usually affect your board output and/or mana – which both lead to better tempo. Often the ‘Power’ value of passives is tied to their rarities – Epics and Rares have a higher ceiling than Commons in a properly built deck. With some champions, we can commit to ‘Power’ passives very early in the run (mostly pressure champions like Lucian or Miss Fortune), but with others, we will need to wait and prioritize ‘Flexibility’ passives until we get a better idea of the direction we want to go (e.g. ‘Power’ is great once we know the direction and are ready to invest in it. ‘Flexibility’ is great early as it allows you to go in different directions and adapt your items and next passives. how good the passive is in the right setup) and Flexibility (i.e how often a deck can be built to benefit from this passive). In this section, I’ll provide a general reference list for passives, rating them on two axes: Power (i.e.
MYG ELIXIR OF IMMORTALITY TIPS AND TRICKS HOW TO
This time, we’ll dive into some more specific tips on how to pick passives and items during your run. In the first part, we’ve covered some general strategy and advice on how to be successful in the mode.

Den here, for the second part of our Lab of Legends guide.
