

Nearest to us across the valley on our right is Hindscarth and behind that is Robinson. Still making our way over Maiden Moor and on the skyline toward the centre of the picture is the unmistakeable hump of Pike O’ Stickle.Ĭontinuing across Maiden Moor and looking over at Blea Crag on the left. The Coledale fells across the Newlands Valley. With a little bit more height gained we get a better view of Bass Lake over on the left. One of the Derwentwater ferries is making its way towards one of the landing stages.Ī look back at Catbells as we continue along Maiden Moor. Looking back across Hause Gate to Catbells, lots of walkers out on there today.Īcross Derwentwater Clough Head is prominent on the left skyline and to the right of it is Bleaberry Fell. A leftover from quarrying or mining in the past perhaps.Ĭlimbing up from Hause Gate we stop to take in the view of Derwentwater, with Skiddaw on the left, Blencathra in the centre and on the far right is Clough Head. On the way to Hause Gate we came across the remains of this derelict building. Over there is Catbells, but we are giving that a miss today. Looking back down the path we are taking to Hause Gate on a really lovely morning.Ī look across to our left shows Skiddaw towering over Carlside and Ullock Pike, with Swinside, in the centre, dwarfed by all of them. Just to the left of Hindscarth is Dale Head, we’ll be over there later on too. A look back shows Hindscarth and Scope End in the centre with Robinson to their right. Having been lucky enough to get the last parking space down by the bridge we set off up the lane to take the path up to Maiden Moor. Contact:, done in 0.002 seconds.Walk Date – 18th April 2015 Distance – 9.75 miles Weather – sunny and dry, a slight easterly breeze at times Darnit) have also downloaded:Ĭribbage, D-Day: America Invades, Dark Legions, The, Dam Busters, The, Cutthroats: Terror on the High Seas, Cribbage Master, D-Day: The Beginning of the End, D.R.A.G.O.N. Like other BSX games I reviewed, this is actually marketed as "shareware" but since the registered version is identical to the shareware one (except for the absence of "nag screen"), I have labelled it abandonware here. Regardless, it is still an original solitaire game I haven't seen anywhere else, and well worth adding to your collection of card games if you love solitaire. Relaxing the rule that makes you lose as soon as you get an invalid card would have made Dammit! more fun in my opinion. This is largely because it relies far too heavily on luck to the point of making strategy virtually irrelevant. But his is the only computer implementation I know."Ĭompared to other solitaire originals from BSX such as Forzee and Wowzee, Dammit! is not as fun to play.

The game itself is not Roberds' invention. It is this last rule that make it especially difficult. As soon as you get a face card that cannot be positioned properly, you lose. As soon as the grid is full, you can remove all the tens and the pairs (or, if you play by the "wimpy" rules, groups) that that add up to ten. Your goal is to arrange the face cards like this. You lay out the cards one by one on a 4x4 grid.

You will utter this phrase a lot while playing it. "Like so many solitaire games, relies far more on chance than strategy and is nearly impossible to beat.

Theodor Lauppert gives a good overview and impression of the game at his website: Dammit! is another rare solitaire game by Robert Roberds and BSX International.
